![]() ![]() The transcoder is what I was interested in. a transcoder that converts the basis file into GPU-friendly format at runtime.an encoder that converts images into the basis file format.The library in focus is Basis Universal (see this other post for more info). ![]() There's already quite good documentation about that. I'll focus more on the workflow and tools to create comprehensive multi-platform support than on the actual interface source code. Recently I stumbled over an interesting C++ library and integrated it in a Unity project. Have you ever wanted to use a native library in Unity or write parts of your game in super portable, efficient C/C++? Subscribe subscribe Cross-platform C/C++ Plugins in Unity ![]()
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